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[Building Blocks for Games] [Architecture] [Network Protocols] [Cryptography] [Papers]

Building Blocks --> Secret Event Protocol

The Secret Transaction supports the creation of a non-repudiatable Secret. In casual games, this could be the location of the Queen in 3 Card Monte, the cards passed across the table in Hearts, or the location of your pieces in Stratego™.

For more advanced games, the Secret Transaction could be the initial disposition of forces, the selection of tactics, or movement of pieces.

Conceptually, the Secret Transaction is the equivalent of writing a secret on a piece of paper and sealing it in an envelope. When the secret is to be revealed, the envelope is opened.

Integrated Cryptography and Integrated Checks for Game Integrity. Technically, the security protocol is quite simple (by cryptographic standards!).

An irreversible transform (or hash function) is used. The “secret” has a random value appended to it.

The “secret” and the appended random value are transformed with the irreversible transform.

The transform is sent to the other party.

When the secret is revealed, the secret and appended random value are sent to the other participant. They can put the secret and random value through the transform to see that the received secret matches the previously sent transform.

When the game is done, and all the random events are generated, the dealer reveals all of the “shuffles” to everyone so they can verify that the random events that they saw match with those they should have received.

This technique is based on cryptographic algorithms integrated in a new way as described in our international patents.

The mathematics and details of this protocol are described in our Technology Section --> Cryptography (view the Cryptography for Secure Game Elements of Chance).

Related Pages::

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Random Events Protocol
Secret Events Protocol
Simultaneous Event Protocol
Synchronized Random Protocol
Strobe Timing Protocol
Ship Distribution  Protocol
ACT Protocol
Single Step Blast Protocol
Multi Step Protocol

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SecurePlay Anti-Cheating Middleware
SecurePlay Game Design and Development ProductsSecures your games, even if your source code is compromised. Available as C++, Java middleware (.exe code) libraries
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Stops Hi Score Posting Fraud and Manipulation details...

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Copyright 1998 - 2008. SECUREPLAY™, IT GLOBALSECURE™, PLAYNOEVIL™ and IT ARMOR™ are registered trademarks. SECUREPLAY™ technology protects against network cheating, and is available via license from IT Globalsecure at www.secureplay.com  using patented technology from QUIXOTIC SOLUTIONS, an IT GLOBALSECURE™ affiliated company. Software protected by software license, including Simple Open Source and Commercial licenses, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide. IT GlobalSecure, Quixotic Solutions, and Urban Revivals LLC are affiliated companies. Proud supporter of Classical Violin in Washington DC 
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