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Middleware for Multi-platform Gaming.
Building computer games used to be simple. All
it took was a good idea and a good programmer.
Today, game development is a tremendous
challenge. PCs, consoles, and handhelds need to
be supported and multi-player and multi-network
gaming is the rule, not the exception. And, as
if these problems weren’t enough, now games
aren’t just published and sold; subscription
services, pay-for-play, massively multi-player,
and a staggering range of business models all
may need to be supported. SecurePlay:
Simplifies multi-player, multi-network
game development. SecurePlay provides a suite of
basic game transaction APIs that provide a
complete foundation for multi-player game play.
Networking is transparent to the game developer.
Secures multi-player games against
cheating. Unfortunately, cheating has become a
serious problem for multi-player games.
SecurePlay provides a suite of cryptographic
protocols to secure each game transaction.
Security is hidden within the transaction APIs
and transparent to the game developer.
Reduces bandwidth use trough a
transaction-based architecture. SecurePlay
uses message-based coordination rather than
object-based synchronization to connect
platforms. This messaging system, entirely
transparent to game developers, ensures that the
right information gets to the proper location in
a common, usable format. Additionally, the
communications architecture is entirely open –
substantially simplifying network development
and integration.

Easy Integration
The SecurePlay API is a native, multi-player
game interface. The main entities are games,
players, communications services, and game
transactions. Developers can use, wrap, or
extend the core game transactions supplied by
SecurePlay to implement any player or game
action. Conceptually, there are three ways to
handle multi-player, networked games: control
communication, rules/action messaging, and
data/object synchronization. SecurePlay's design
is based on rules/action synchronization.
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