This method removes the Local Comms instance from the set of active local Comms objects so it can no longer send or receive messages
NOTE: Deactivate for threads does not actually delete the thread.
This property indicates which set of simultaneous events can be written (Aactive – boolean TRUE for the A bank) or read (Aactive – boolean TRUE for the B bank)
This function does a circular, character by character subtraction mod 62 assuming the strings are "right justified" this returns the result as a new string.
Overridden Method from org.xml.sax.HandlerBase Class
When the parser encounters plain text (not XML elements), it calls
this method, which accumulates them in a string buffer
This method returns a number based on the input array to indicate how many of the input array's player IDs are included in the comms service playerIDList
This is the most important element of a message - it tells the receiving SecurePlay library instance where to hand the message off to for further processing.
If associated with a transaction: This is an array that holds the Player IDs of the players within the game that are participating in this transaction.
This flag describes whether the message is a private message (i.e., that it will be routed only to a specific set of recipients) denoted by "P", or public (that is will be routed to all players) denoted by "A" or an alternate message sent to the other game recipients not part of the private transaction denoted by "Q".
This flag determines whether the Random uses sampling with replacement
(like rolling a dice) or sampling without replacement (like dealing cards from a deck or a lottery number draw).
This interface is the Callback Interface for external objects (typically developed games) to receive notifications of significant events from a Game or Transaction instance.
Note that the two current logs in the SecurePlay Library are the Message log, containing all of the Messages between players of type SPMessage and the Error log, containing all of the Error messages generated of type SPError.
This class encapsulates all of the security functionality for the SecurePlay library
It also virtualizes the services so that they could be changed out in the future.
This class implements the Secret Transaction type - the ability for a single party,
the Transaction Master, to send a single secret to other participants in a non-refutable
fashion.
This utility class is used to serialize SPAbstractMessageClasses to an XML Message document,
and deserialize an XML Message document to a SPMessageClass
SPUxml() -
Constructor for class com.SecurePlay.SPUxml.SPUxml
This method returns a number based on the input array to indicate how many of the input array's player IDs are included in the comms service playerIDList
(This method takes the message and sends it over the network, if they are served by this comms service.)
This method returns a number based on the input array to indicate how many of the input array's player IDs are included in the comms service playerIDList
(This method takes the message and sends it over the network, if they are served by this comms service.)
This method returns a number based on the input array to indicate how many of the input array's player IDs are included in the comms service playerIDList
This method is depreceated and will be removed in a future version of the software
(This method takes the message and sends it over the network, if they are served by this comms service.)
This method returns a number based on the input array to indicate how many of the input array's player IDs are included in the comms service playerIDList
(This method takes the message and sends it over the network, if they are served by this comms service.)
This method serializes only one SPMessageClass into an XML document and gives you the option to include the DTD
(called by the above wrapper methods multiple to serialize multiple or just one)
Overridden Method from org.xml.sax.HandlerBase Class
Every time the parser encounters the beginning of a new element, it
calls this method, which resets the string buffer
This method validates a SPMessageClass instance to check that it is well-formed - that all of the parameters are set from a SPMessageClass perspective.
This property holds three states: TRUE, if the Random can be completely verified, FALSE, if verification fails or the Random is not complete, and CONSISTENT if the Random is complete and the data is consistent with a valid Random but the Random cannot be completely verified (due to private random events).
2006 Copyright Filed by IT GlobalSecure, Inc. All Rights Reserved. Not to be used without authorization by Author. SecurePlay, IT GlobalSecure, and IT Armor are registered trademarks by IT GlobalSecure, Inc. Software protected by software license, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide.