2006 Copyright Filed by IT GlobalSecure, Inc. All Rights Reserved. Not to be used without authorization by Author. SecurePlay, IT GlobalSecure, and IT Armor are registered trademarks by IT GlobalSecure, Inc. Software protected by software license, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide.
#include <SPCLocalCommsClass.h>
Inheritance diagram for SecurePlayLibrary::SPCLocalCommsClass:

Public Member Functions | |
| SPCLocalCommsClass () | |
| bool | prsend (vector< SPbyte > message) |
| bool | APIactivate () |
| bool | APIdeactivate () |
| void | incoming (vector< SPbyte > message) |
| virtual DWORD | Run (LPVOID) |
Public Attributes | |
| const string | commstype |
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Default Constructor |
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This method adds the Local Comms instance to the set of active Local Comms objects so it will receive incoming messages Reimplemented from SecurePlayLibrary::SPAbstractCommsClass. |
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This method removes the Local Comms instance from the set of active local Comms objects so it can no longer send or receive messages Reimplemented from SecurePlayLibrary::SPAbstractCommsClass. |
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This method handles incoming messages and passes them on for processing by the various games associated with the Local Comms instance.
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This method sends messages to each of the registered Local Comms instances
Reimplemented from SecurePlayLibrary::SPAbstractCommsClass. |
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This method activates the thread |
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Type of Comms Service Reimplemented from SecurePlayLibrary::SPAbstractCommsClass. |