| onIncomingTransaction(SPMessageClass *messobj) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPcreateBHash(string input, string gameid) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPcreateBSignature(string senderID, vector< byte > input, string gameid) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPcreateHash(string input, string gameid) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPcreateSignature(string senderID, string input, string gameid) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPdecrypt(vector< string > input, string senderID, vector< string > recvrs, string gameID, string messageID) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPencrypt(vector< string > input, string senderID, vector< string > recvrs, string gameID, string messageID) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPsetGame(SPGameInterface *game, string gameID) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPSSecurityManagerClass() | SecurePlayLibrary::SPSSecurityManagerClass | |
| SPverifySignature(vector< byte > sigToVerify, string senderID, vector< byte > testhash, string gameid) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| SPverifySignature(string signature, string senderID, string testhash, string gameid) | SecurePlayLibrary::SPSSecurityManagerClass | [virtual] |
| ~SPSecurityManagerInterface() | SecurePlayLibrary::SPSecurityManagerInterface | [inline, virtual] |
| ~SPSSecurityManagerClass() | SecurePlayLibrary::SPSSecurityManagerClass | |