#include <SPPlayerInterface.h>
Inheritance diagram for SecurePlayLibrary::SPPlayerInterface:

Public Member Functions | |
| virtual | ~SPPlayerInterface () |
| virtual string | getPlayerID ()=0 |
| virtual bool | isInternal ()=0 |
| virtual bool | addGame (SPGameInterface *gameObj)=0 |
| virtual bool | removeGame (SPGameInterface *gameObj)=0 |
| virtual bool | clearPlayer ()=0 |
| virtual bool | configurePlayerPID (string pid)=0 |
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Virtual Destructor. |
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This method adds a game association to a player object. It will return TRUE if the game is newly added or already associated with the Player. This method should not be called directly, it should be called through the Game instance.
Implemented in SecurePlayLibrary::SPPlayerClass. |
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This function safely removes a player's association with all games - it can only be done if this will not damage any ongoing games. If any associations cannot be closed, it will return FALSE
Implemented in SecurePlayLibrary::SPPlayerClass. |
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This method sets the Player ID for a previously created Player object to associate it with a SecurePlay library.
Implemented in SecurePlayLibrary::SPPlayerClass. |
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This method returns the Player ID for the current player instance
Implemented in SecurePlayLibrary::SPPlayerClass. |
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Returns the status of the internalflag
Implemented in SecurePlayLibrary::SPPlayerClass. |
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This method removes an assocation between a Player and a Game Instance. This method should not be called directly, it should be called through the game instance.
Implemented in SecurePlayLibrary::SPPlayerClass. |