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SecurePlayLibrary::SPMessageClass Member List

This is the complete list of members for SecurePlayLibrary::SPMessageClass, including all inherited members.

buildmessage(string INgameID, string INtransactionID, string INsenderID, vector< string > INreceiverIDlist, string INmessType, bool INsignedflag, SPUEPrivatePolicy INprivateflag, bool INencryptedflag, vector< string > INmessagebody, vector< byte > INsignature, string INmessID, SPGameInterface *game)SecurePlayLibrary::SPMessageClass [private]
decrypt(SPGameInterface *spc)SecurePlayLibrary::SPMessageClass
encrypt(SPGameInterface *spc)SecurePlayLibrary::SPMessageClass
encryptedflagSecurePlayLibrary::SPMessageClass [private]
extendedversionSecurePlayLibrary::SPMessageClass
gameIDSecurePlayLibrary::SPMessageClass [private]
getBSignature()SecurePlayLibrary::SPMessageClass
getEncryptedFlag()SecurePlayLibrary::SPMessageClass
getGameID()SecurePlayLibrary::SPMessageClass
getMessageBody()SecurePlayLibrary::SPMessageClass
getMessageID()SecurePlayLibrary::SPMessageClass
getMessageType()SecurePlayLibrary::SPMessageClass
getPrivateflag()SecurePlayLibrary::SPMessageClass
getReceiverIDlist()SecurePlayLibrary::SPMessageClass
getSenderID()SecurePlayLibrary::SPMessageClass
getSignature()SecurePlayLibrary::SPMessageClass
getSignedFlag()SecurePlayLibrary::SPMessageClass
getTransactionID()SecurePlayLibrary::SPMessageClass
messageSecurePlayLibrary::SPMessageClass [private]
messageIDSecurePlayLibrary::SPMessageClass [private]
messTypeSecurePlayLibrary::SPMessageClass [private]
operator=(const SPMessageClass &mess)SecurePlayLibrary::SPMessageClass
prhashableMessage()SecurePlayLibrary::SPMessageClass [private]
privateflagSecurePlayLibrary::SPMessageClass [private]
prnewMessageID()SecurePlayLibrary::SPMessageClass [private]
receiversSecurePlayLibrary::SPMessageClass [private]
releaseversionSecurePlayLibrary::SPMessageClass
senderIDSecurePlayLibrary::SPMessageClass [private]
signatureSecurePlayLibrary::SPMessageClass [private]
signedflagSecurePlayLibrary::SPMessageClass [private]
SPMessageClass()SecurePlayLibrary::SPMessageClass
SPMessageClass(const SPMessageClass &mess)SecurePlayLibrary::SPMessageClass
SPMessageClass(string INgameID, string INtransactionID, string INsenderID, vector< string > INreceiverIDlist, string INmessType, bool INsignedflag, SPUEPrivatePolicy INvirtualflag, bool INencryptedflag, vector< string > INmessagebody, vector< byte > INsignature, string INmessID, SPGameInterface *game)SecurePlayLibrary::SPMessageClass
transactionIDSecurePlayLibrary::SPMessageClass [private]
validateMessageLoad()SecurePlayLibrary::SPMessageClass
verifyMessageSignature(SPGameInterface *game)SecurePlayLibrary::SPMessageClass
~SPMessageClass()SecurePlayLibrary::SPMessageClass
2006 Copyright Filed by IT GlobalSecure, Inc. All Rights Reserved. Not to be used without authorization by Author. SecurePlay, IT GlobalSecure, and IT Armor are registered trademarks by IT GlobalSecure, Inc. Software protected by software license, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide.