| buildmessage(string INgameID, string INtransactionID, string INsenderID, vector< string > INreceiverIDlist, string INmessType, bool INsignedflag, SPUEPrivatePolicy INprivateflag, bool INencryptedflag, vector< string > INmessagebody, vector< byte > INsignature, string INmessID, SPGameInterface *game) | SecurePlayLibrary::SPMessageClass | [private] |
| decrypt(SPGameInterface *spc) | SecurePlayLibrary::SPMessageClass | |
| encrypt(SPGameInterface *spc) | SecurePlayLibrary::SPMessageClass | |
| encryptedflag | SecurePlayLibrary::SPMessageClass | [private] |
| extendedversion | SecurePlayLibrary::SPMessageClass | |
| gameID | SecurePlayLibrary::SPMessageClass | [private] |
| getBSignature() | SecurePlayLibrary::SPMessageClass | |
| getEncryptedFlag() | SecurePlayLibrary::SPMessageClass | |
| getGameID() | SecurePlayLibrary::SPMessageClass | |
| getMessageBody() | SecurePlayLibrary::SPMessageClass | |
| getMessageID() | SecurePlayLibrary::SPMessageClass | |
| getMessageType() | SecurePlayLibrary::SPMessageClass | |
| getPrivateflag() | SecurePlayLibrary::SPMessageClass | |
| getReceiverIDlist() | SecurePlayLibrary::SPMessageClass | |
| getSenderID() | SecurePlayLibrary::SPMessageClass | |
| getSignature() | SecurePlayLibrary::SPMessageClass | |
| getSignedFlag() | SecurePlayLibrary::SPMessageClass | |
| getTransactionID() | SecurePlayLibrary::SPMessageClass | |
| message | SecurePlayLibrary::SPMessageClass | [private] |
| messageID | SecurePlayLibrary::SPMessageClass | [private] |
| messType | SecurePlayLibrary::SPMessageClass | [private] |
| operator=(const SPMessageClass &mess) | SecurePlayLibrary::SPMessageClass | |
| prhashableMessage() | SecurePlayLibrary::SPMessageClass | [private] |
| privateflag | SecurePlayLibrary::SPMessageClass | [private] |
| prnewMessageID() | SecurePlayLibrary::SPMessageClass | [private] |
| receivers | SecurePlayLibrary::SPMessageClass | [private] |
| releaseversion | SecurePlayLibrary::SPMessageClass | |
| senderID | SecurePlayLibrary::SPMessageClass | [private] |
| signature | SecurePlayLibrary::SPMessageClass | [private] |
| signedflag | SecurePlayLibrary::SPMessageClass | [private] |
| SPMessageClass() | SecurePlayLibrary::SPMessageClass | |
| SPMessageClass(const SPMessageClass &mess) | SecurePlayLibrary::SPMessageClass | |
| SPMessageClass(string INgameID, string INtransactionID, string INsenderID, vector< string > INreceiverIDlist, string INmessType, bool INsignedflag, SPUEPrivatePolicy INvirtualflag, bool INencryptedflag, vector< string > INmessagebody, vector< byte > INsignature, string INmessID, SPGameInterface *game) | SecurePlayLibrary::SPMessageClass | |
| transactionID | SecurePlayLibrary::SPMessageClass | [private] |
| validateMessageLoad() | SecurePlayLibrary::SPMessageClass | |
| verifyMessageSignature(SPGameInterface *game) | SecurePlayLibrary::SPMessageClass | |
| ~SPMessageClass() | SecurePlayLibrary::SPMessageClass | |