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SecurePlayLibrary::SPGameInterface Member List

This is the complete list of members for SecurePlayLibrary::SPGameInterface, including all inherited members.

addComms(string commsID)=0SecurePlayLibrary::SPGameInterface [pure virtual]
addPlayer(string pid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
addTransaction(SPAbstractTransactionInterface *transObj)=0SecurePlayLibrary::SPGameInterface [pure virtual]
attach(string gid, SecurePlayClass *lib, string master, bool signaturepolicy, bool encryptionpolicy, SPLogInterface *log, SPSecurityManagerInterface *security)=0SecurePlayLibrary::SPGameInterface [pure virtual]
closeTransaction(string transID)=0SecurePlayLibrary::SPGameInterface [pure virtual]
gameComplete()=0SecurePlayLibrary::SPGameInterface [pure virtual]
getCommsManager()=0SecurePlayLibrary::SPGameInterface [pure virtual]
getGameAPI()=0SecurePlayLibrary::SPGameInterface [pure virtual]
getGameID()=0SecurePlayLibrary::SPGameInterface [pure virtual]
getGamePlayer(string playerID)=0SecurePlayLibrary::SPGameInterface [pure virtual]
getGameTransaction(string tid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
getMaster()=0SecurePlayLibrary::SPGameInterface [pure virtual]
getPlayerIDList()=0SecurePlayLibrary::SPGameInterface [pure virtual]
getSecurePlay()=0SecurePlayLibrary::SPGameInterface [pure virtual]
getSecurityManager()=0SecurePlayLibrary::SPGameInterface [pure virtual]
getTransactionID()=0SecurePlayLibrary::SPGameInterface [pure virtual]
incrementBasicGameTransactionCount(int count)=0SecurePlayLibrary::SPGameInterface [pure virtual]
isPlayerInternal(string pid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
onendGame(SPMessageClass *messObj)=0SecurePlayLibrary::SPGameInterface [pure virtual]
onIncomingTransaction(SPMessageClass *messObj)=0SecurePlayLibrary::SPGameInterface [pure virtual]
removeComms(string commsID)=0SecurePlayLibrary::SPGameInterface [pure virtual]
removePlayer(string pid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
setPlayerComms(string playerID, string commsID, bool relayflag)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPcreateBHash(string input, string gameid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPcreateBSignature(string senderID, vector< byte > input, string gameid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPcreateHash(string input, string gameid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPcreateSignature(string senderID, string input, string gameid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPdecrypt(vector< string > input, string senderID, vector< string > recvrs, string gameID, string messageID)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPencrypt(vector< string > input, string senderID, vector< string > recvrs, string gameID, string messageID)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPnotify(string eventdescription, vector< string > args)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPverifySignature(vector< byte > sigToVerify, string senderID, vector< byte > testhash, string gameid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
SPverifySignature(string signature, string senderID, string testhash, string gameid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
transactionincluded(string tid)=0SecurePlayLibrary::SPGameInterface [pure virtual]
~SPGameInterface()SecurePlayLibrary::SPGameInterface [inline, virtual]
2006 Copyright Filed by IT GlobalSecure, Inc. All Rights Reserved. Not to be used without authorization by Author. SecurePlay, IT GlobalSecure, and IT Armor are registered trademarks by IT GlobalSecure, Inc. Software protected by software license, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide.