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SecurePlayLibrary::SPGameClass Member List

This is the complete list of members for SecurePlayLibrary::SPGameClass, including all inherited members.

addComms(string commsID)SecurePlayLibrary::SPGameClass [virtual]
addPlayer(string pid)SecurePlayLibrary::SPGameClass [virtual]
addTransaction(SPAbstractTransactionInterface *transObj)SecurePlayLibrary::SPGameClass [virtual]
APIAddListener(SPEventInterface *gameobj)SecurePlayLibrary::SPRootTransactionClass
APIClearListeners()SecurePlayLibrary::SPRootTransactionClass
APIGetListenerCount()SecurePlayLibrary::SPRootTransactionClass
APIGetListeners()SecurePlayLibrary::SPRootTransactionClass
APIRemoveListener(SPEventInterface *gameobj)SecurePlayLibrary::SPRootTransactionClass
attach(string gid, SecurePlayClass *lib, string master, bool signaturepolicy, bool encryptionpolicy, SPLogInterface *log, SPSecurityManagerInterface *security)SecurePlayLibrary::SPGameClass [virtual]
classAPISecurePlayLibrary::SPGameClass [private]
closeTransaction(string transID)SecurePlayLibrary::SPGameClass [virtual]
commsSecurePlayLibrary::SPGameClass [private]
EventListenerListSecurePlayLibrary::SPRootTransactionClass [protected]
extendedversionSecurePlayLibrary::SPGameClass
gameComplete()SecurePlayLibrary::SPGameClass [virtual]
gameIDSecurePlayLibrary::SPRootTransactionClass [protected]
gamereadySecurePlayLibrary::SPGameClass [private]
gamestatusSecurePlayLibrary::SPGameClass [private]
getBasicGameTransactionCount()SecurePlayLibrary::SPGameClass
getCommsManager()SecurePlayLibrary::SPGameClass [virtual]
getCurrentGameSegment()SecurePlayLibrary::SPGameClass
getGameAPI()SecurePlayLibrary::SPGameClass [virtual]
getGameID()SecurePlayLibrary::SPGameClass [virtual]
getGamePlayer(string playerID)SecurePlayLibrary::SPGameClass [virtual]
getGameSegmentCount()SecurePlayLibrary::SPGameClass
getGamestatus()SecurePlayLibrary::SPGameClass
getGameTransaction(string tid)SecurePlayLibrary::SPGameClass [virtual]
getHashText(string plainText, string algorithm)SecurePlayLibrary::SPGameClass
getMaster()SecurePlayLibrary::SPGameClass [virtual]
getNextGameSegment()SecurePlayLibrary::SPGameClass
getOpentransactionIDList()SecurePlayLibrary::SPGameClass
getPlayerIDList()SecurePlayLibrary::SPGameClass [virtual]
getPlayers()SecurePlayLibrary::SPGameClass
getPreloadGameSegment()SecurePlayLibrary::SPGameClass
getSecurePlay()SecurePlayLibrary::SPGameClass [virtual]
getSecurityManager()SecurePlayLibrary::SPGameClass [virtual]
getTransactionID()SecurePlayLibrary::SPGameClass [virtual]
getTransactions()SecurePlayLibrary::SPGameClass
incrementBasicGameTransactionCount(int count)SecurePlayLibrary::SPGameClass [virtual]
initializegame(string gameID, string master, bool signaturepolicy, bool encryptionpolicy, SecurePlayClass *SPlibobj, SPLogInterface *log, SPSecurityManagerInterface *security)SecurePlayLibrary::SPGameClass
isPlayerIncluded(string pid)SecurePlayLibrary::SPRootTransactionClass
isPlayerInternal(string pid)SecurePlayLibrary::SPGameClass [virtual]
logError()SecurePlayLibrary::SPGameClass
masterSecurePlayLibrary::SPRootTransactionClass [protected]
onbeginGame(SPMessageClass *messObj)SecurePlayLibrary::SPGameClass
onendGame(SPMessageClass *messObj)SecurePlayLibrary::SPGameClass [virtual]
onIncomingTransaction(SPMessageClass *messObj)SecurePlayLibrary::SPGameClass [virtual]
onnextGameSegmentID(SPMessageClass *messObj)SecurePlayLibrary::SPGameClass
onrequestbeginGame(SPMessageClass *messObj)SecurePlayLibrary::SPGameClass
onrequestendGame(SPMessageClass *messObj)SecurePlayLibrary::SPGameClass
opentransactionIDListSecurePlayLibrary::SPGameClass [private]
operator=(const SPGameClass &p)SecurePlayLibrary::SPGameClass [inline, private]
SecurePlayLibrary::SPRootTransactionClass::operator=(const SPRootTransactionClass &p)SecurePlayLibrary::SPRootTransactionClass [inline, protected]
playerIDListSecurePlayLibrary::SPRootTransactionClass [protected]
prBasicGameTransactionCountSecurePlayLibrary::SPGameClass [private]
prcurrentGameSegmentSecurePlayLibrary::SPGameClass [private]
prgamesegmentcountSecurePlayLibrary::SPGameClass [private]
prnextGameSegmentSecurePlayLibrary::SPGameClass [private]
propentransactionListSecurePlayLibrary::SPGameClass [private]
prplayerListSecurePlayLibrary::SPGameClass [private]
prpreloadGameSegmentSecurePlayLibrary::SPGameClass [private]
prsetTransactionID(SPAbstractTransactionInterface *transObj)SecurePlayLibrary::SPGameClass
prUpdateGameStatus()SecurePlayLibrary::SPGameClass
releaseversionSecurePlayLibrary::SPGameClass
removeComms(string commsID)SecurePlayLibrary::SPGameClass [virtual]
removePlayer(string pid)SecurePlayLibrary::SPGameClass [virtual]
rootSecurePlayLibrary::SPGameClass [private]
secureplaySecurePlayLibrary::SPGameClass [private]
sendMessage(string sender, vector< string > receivers, bool encryptflag, bool privateflag, string messagetype, vector< string > messagebody, vector< string > altmessage)SecurePlayLibrary::SPGameClass
setPlayerComms(string playerID, string commsID, bool relayflag)SecurePlayLibrary::SPGameClass [virtual]
SPcreateBHash(string input, string gameid)SecurePlayLibrary::SPGameClass [virtual]
SPcreateBSignature(string senderID, vector< byte > input, string gameid)SecurePlayLibrary::SPGameClass [virtual]
SPcreateHash(string input, string gameid)SecurePlayLibrary::SPGameClass [virtual]
SPcreateSignature(string senderID, string input, string gameid)SecurePlayLibrary::SPGameClass [virtual]
SPdecrypt(vector< string > input, string senderID, vector< string > recvrs, string gameID, string messageID)SecurePlayLibrary::SPGameClass [virtual]
SPencrypt(vector< string > input, string senderID, vector< string > recvrs, string gameID, string messageID)SecurePlayLibrary::SPGameClass [virtual]
SPGameClass(const SPGameClass &p)SecurePlayLibrary::SPGameClass [inline, private]
SPGameClass()SecurePlayLibrary::SPGameClass
SPGameClass(string gameID, string master, bool signaturepolicy, bool encryptionpolicy, SecurePlayClass *SPlibobj, SPLogInterface *log, SPSecurityManagerInterface *security)SecurePlayLibrary::SPGameClass
SPnotify(string eventdescription, vector< string > args)SecurePlayLibrary::SPGameClass [virtual]
SPRootTransactionClass(const SPRootTransactionClass &p)SecurePlayLibrary::SPRootTransactionClass [inline, protected]
SPRootTransactionClass()SecurePlayLibrary::SPRootTransactionClass
SPtransform(string input, string gameid)SecurePlayLibrary::SPGameClass
SPverifySignature(vector< byte > sigToVerify, string senderID, vector< byte > testhash, string gameid)SecurePlayLibrary::SPGameClass [virtual]
SPverifySignature(string signature, string senderID, string testhash, string gameid)SecurePlayLibrary::SPGameClass [virtual]
transactionIDSecurePlayLibrary::SPRootTransactionClass [protected]
transactionincluded(string tid)SecurePlayLibrary::SPGameClass [virtual]
updateGameSegment(string currentseg, string nextseg)SecurePlayLibrary::SPGameClass
~SPGameClass()SecurePlayLibrary::SPGameClass
~SPGameInterface()SecurePlayLibrary::SPGameInterface [inline, virtual]
~SPRootTransactionClass()SecurePlayLibrary::SPRootTransactionClass
2006 Copyright Filed by IT GlobalSecure, Inc. All Rights Reserved. Not to be used without authorization by Author. SecurePlay, IT GlobalSecure, and IT Armor are registered trademarks by IT GlobalSecure, Inc. Software protected by software license, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide.