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SecurePlayLibrary::SPGameAPIInterface Member List

This is the complete list of members for SecurePlayLibrary::SPGameAPIInterface, including all inherited members.

APIAddListener(SPEventInterface *gameobj)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIBcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIbeginGame(string playerID)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIClearListeners()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIcloseTransaction(string transID)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIcreateBlastTransaction(string pid, vector< string > transcontent)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIendGame(string playerID)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetGameLog()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetGameLogCurrentEntry()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetGameLogLength()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetGameLogNextEntry()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetGameLogPreviousEntry()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetLicenseSummary()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIGetListenerCount()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIGetListeners()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetOpenTransactionIDs()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetPlayer(string pid)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetPlayerIDList()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetTransaction(string tid)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIgetTransactionAPI(string tid)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIPlayerJoin(string sender, string pid, string cid)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIPlayerJoin(string sender, string pid, string cid, bool rflag)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIRemoveListener(SPEventInterface *gameobj)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIrequestbeginGame(string playerID)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIrequestcreateTransaction(string pid, string transmaster, string transtype, vector< string > playerIDList, bool privateflagIN)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIrequestendGame(string playerID)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APIrequestPlayerJoin(string sender, string pid, string cid, bool rflagIN)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
APITAOcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
getGameinstance()=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
GetNextGameSegmentID(string currentsegment)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
isPlayerIncluded(string pid)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
isPlayerInternal(string pid)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
joinPlayer(string pid, string cid, bool rflag)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
onBlast(SPMessageClass *messObj)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
onnewGameBlock(SPMessageClass *messObj)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
onnewTransaction(SPMessageClass *incoming)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
onPlayerJoin(SPMessageClass *messObj)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
onrequestcreateTransaction(SPMessageClass *incoming)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
onrequestPlayerJoin(SPMessageClass *messObj)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
rulesbeginGame(string requesterID)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
rulescreateTransaction(string sender, string transtype, string master, vector< string > players, bool pflag)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
rulesendGame(string requesterID)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
rulesnewplayerconfig(string pid, string cid, bool rflag)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
rulesPlayerJoin(string sender, vector< string > messbody)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
sendMessage(string sender, vector< string > receivers, bool encryptflag, bool privateflag, string messagetype, vector< string > messagebody, vector< string > altmessage)=0SecurePlayLibrary::SPGameAPIInterface [pure virtual]
~SPGameAPIInterface()SecurePlayLibrary::SPGameAPIInterface [inline, virtual]
2006 Copyright Filed by IT GlobalSecure, Inc. All Rights Reserved. Not to be used without authorization by Author. SecurePlay, IT GlobalSecure, and IT Armor are registered trademarks by IT GlobalSecure, Inc. Software protected by software license, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide.