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SecurePlayLibrary::SPGameAPIClass Member List

This is the complete list of members for SecurePlayLibrary::SPGameAPIClass, including all inherited members.

APIAddListener(SPEventInterface *gameobj)SecurePlayLibrary::SPGameAPIClass [virtual]
APIBcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag)SecurePlayLibrary::SPGameAPIClass [virtual]
APIbeginGame(string playerID)SecurePlayLibrary::SPGameAPIClass [virtual]
APIClearListeners()SecurePlayLibrary::SPGameAPIClass [virtual]
APIcloseTransaction(string transID)SecurePlayLibrary::SPGameAPIClass [virtual]
APIcreateBlastTransaction(string pid, vector< string > transcontent)SecurePlayLibrary::SPGameAPIClass [virtual]
APIcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag)SecurePlayLibrary::SPGameAPIClass [virtual]
APIendGame(string playerID)SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetGameLog()SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetGameLogCurrentEntry()SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetGameLogLength()SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetGameLogNextEntry()SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetGameLogPreviousEntry()SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetLicenseSummary()SecurePlayLibrary::SPGameAPIClass [virtual]
APIGetListenerCount()SecurePlayLibrary::SPGameAPIClass [virtual]
APIGetListeners()SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetOpenTransactionIDs()SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetPlayer(string pid)SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetPlayerIDList()SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetTransaction(string tid)SecurePlayLibrary::SPGameAPIClass [virtual]
APIgetTransactionAPI(string tid)SecurePlayLibrary::SPGameAPIClass [virtual]
APInewGameBlock(string pid, vector< string > receivers, string gameblocktype, string gameblockID, vector< string > gameblockparameters)SecurePlayLibrary::SPGameAPIClass
APIPlayerJoin(string sender, string pid, string cid)SecurePlayLibrary::SPGameAPIClass [virtual]
APIPlayerJoin(string sender, string pid, string cid, bool rflag)SecurePlayLibrary::SPGameAPIClass [virtual]
APIRemoveListener(SPEventInterface *gameobj)SecurePlayLibrary::SPGameAPIClass [virtual]
APIrequestbeginGame(string playerID)SecurePlayLibrary::SPGameAPIClass [virtual]
APIrequestcreateTransaction(string pid, string transmaster, string transtype, vector< string > playerIDList, bool privateflagIN)SecurePlayLibrary::SPGameAPIClass [virtual]
APIrequestendGame(string playerID)SecurePlayLibrary::SPGameAPIClass [virtual]
APIrequestPlayerJoin(string sender, string pid, string cid, bool rflagIN)SecurePlayLibrary::SPGameAPIClass [virtual]
APITAOcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag)SecurePlayLibrary::SPGameAPIClass [virtual]
buildBlastTransaction(string pid, vector< string > transcontent)SecurePlayLibrary::SPGameAPIClass [private]
buildTransaction(string transtype, SPGameClass *gameobj, string master, vector< string > playerIDList, bool privateflag, string transactionID)SecurePlayLibrary::SPGameAPIClass
extendedversionSecurePlayLibrary::SPGameAPIClass
gameinstanceSecurePlayLibrary::SPGameAPIClass [private]
getGameinstance()SecurePlayLibrary::SPGameAPIClass [virtual]
GetNextGameSegmentID(string currentsegment)SecurePlayLibrary::SPGameAPIClass [virtual]
isLibrarytestmode()SecurePlayLibrary::SPGameAPIClass
isPlayerIncluded(string pid)SecurePlayLibrary::SPGameAPIClass [virtual]
isPlayerInternal(string pid)SecurePlayLibrary::SPGameAPIClass [virtual]
joinPlayer(string pid, string cid, bool rflag)SecurePlayLibrary::SPGameAPIClass [virtual]
librarytestmodeSecurePlayLibrary::SPGameAPIClass [private]
logError()SecurePlayLibrary::SPGameAPIClass
onBlast(SPMessageClass *messObj)SecurePlayLibrary::SPGameAPIClass [virtual]
onnewGameBlock(SPMessageClass *messObj)SecurePlayLibrary::SPGameAPIClass [virtual]
onnewTransaction(SPMessageClass *incoming)SecurePlayLibrary::SPGameAPIClass [virtual]
onPlayerJoin(SPMessageClass *messObj)SecurePlayLibrary::SPGameAPIClass [virtual]
onrequestcreateTransaction(SPMessageClass *incoming)SecurePlayLibrary::SPGameAPIClass [virtual]
onrequestPlayerJoin(SPMessageClass *messObj)SecurePlayLibrary::SPGameAPIClass [virtual]
operator=(const SPGameAPIClass &p)SecurePlayLibrary::SPGameAPIClass [inline, private]
releaseversionSecurePlayLibrary::SPGameAPIClass
rulesbeginGame(string requesterID)SecurePlayLibrary::SPGameAPIClass [virtual]
rulescreateTransaction(string sender, string transtype, string master, vector< string > players, bool pflag)SecurePlayLibrary::SPGameAPIClass [virtual]
rulesendGame(string requesterID)SecurePlayLibrary::SPGameAPIClass [virtual]
rulesnewplayerconfig(string pid, string cid, bool rflag)SecurePlayLibrary::SPGameAPIClass [virtual]
rulesPlayerJoin(string sender, vector< string > messbody)SecurePlayLibrary::SPGameAPIClass [virtual]
sendMessage(string sender, vector< string > receivers, bool encryptflag, bool privateflag, string messagetype, vector< string > messagebody, vector< string > altmessage)SecurePlayLibrary::SPGameAPIClass [virtual]
SPGameAPIClass(const SPGameAPIClass &p)SecurePlayLibrary::SPGameAPIClass [inline, private]
SPGameAPIClass(SPGameClass *game)SecurePlayLibrary::SPGameAPIClass
SPGameAPIClass()SecurePlayLibrary::SPGameAPIClass
~SPGameAPIClass()SecurePlayLibrary::SPGameAPIClass
~SPGameAPIInterface()SecurePlayLibrary::SPGameAPIInterface [inline, virtual]
2006 Copyright Filed by IT GlobalSecure, Inc. All Rights Reserved. Not to be used without authorization by Author. SecurePlay, IT GlobalSecure, and IT Armor are registered trademarks by IT GlobalSecure, Inc. Software protected by software license, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide.