| APIAddListener(SPEventInterface *gameobj) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIBcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIbeginGame(string playerID) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIClearListeners() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIcloseTransaction(string transID) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIcreateBlastTransaction(string pid, vector< string > transcontent) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIendGame(string playerID) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetGameLog() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetGameLogCurrentEntry() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetGameLogLength() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetGameLogNextEntry() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetGameLogPreviousEntry() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetLicenseSummary() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIGetListenerCount() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIGetListeners() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetOpenTransactionIDs() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetPlayer(string pid) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetPlayerIDList() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetTransaction(string tid) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIgetTransactionAPI(string tid) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APInewGameBlock(string pid, vector< string > receivers, string gameblocktype, string gameblockID, vector< string > gameblockparameters) | SecurePlayLibrary::SPGameAPIClass | |
| APIPlayerJoin(string sender, string pid, string cid) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIPlayerJoin(string sender, string pid, string cid, bool rflag) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIRemoveListener(SPEventInterface *gameobj) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIrequestbeginGame(string playerID) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIrequestcreateTransaction(string pid, string transmaster, string transtype, vector< string > playerIDList, bool privateflagIN) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIrequestendGame(string playerID) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APIrequestPlayerJoin(string sender, string pid, string cid, bool rflagIN) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| APITAOcreateTransaction(string transtype, string transmaster, vector< string > playerIDList, bool privateflag) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| buildBlastTransaction(string pid, vector< string > transcontent) | SecurePlayLibrary::SPGameAPIClass | [private] |
| buildTransaction(string transtype, SPGameClass *gameobj, string master, vector< string > playerIDList, bool privateflag, string transactionID) | SecurePlayLibrary::SPGameAPIClass | |
| extendedversion | SecurePlayLibrary::SPGameAPIClass | |
| gameinstance | SecurePlayLibrary::SPGameAPIClass | [private] |
| getGameinstance() | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| GetNextGameSegmentID(string currentsegment) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| isLibrarytestmode() | SecurePlayLibrary::SPGameAPIClass | |
| isPlayerIncluded(string pid) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| isPlayerInternal(string pid) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| joinPlayer(string pid, string cid, bool rflag) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| librarytestmode | SecurePlayLibrary::SPGameAPIClass | [private] |
| logError() | SecurePlayLibrary::SPGameAPIClass | |
| onBlast(SPMessageClass *messObj) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| onnewGameBlock(SPMessageClass *messObj) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| onnewTransaction(SPMessageClass *incoming) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| onPlayerJoin(SPMessageClass *messObj) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| onrequestcreateTransaction(SPMessageClass *incoming) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| onrequestPlayerJoin(SPMessageClass *messObj) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| operator=(const SPGameAPIClass &p) | SecurePlayLibrary::SPGameAPIClass | [inline, private] |
| releaseversion | SecurePlayLibrary::SPGameAPIClass | |
| rulesbeginGame(string requesterID) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| rulescreateTransaction(string sender, string transtype, string master, vector< string > players, bool pflag) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| rulesendGame(string requesterID) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| rulesnewplayerconfig(string pid, string cid, bool rflag) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| rulesPlayerJoin(string sender, vector< string > messbody) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| sendMessage(string sender, vector< string > receivers, bool encryptflag, bool privateflag, string messagetype, vector< string > messagebody, vector< string > altmessage) | SecurePlayLibrary::SPGameAPIClass | [virtual] |
| SPGameAPIClass(const SPGameAPIClass &p) | SecurePlayLibrary::SPGameAPIClass | [inline, private] |
| SPGameAPIClass(SPGameClass *game) | SecurePlayLibrary::SPGameAPIClass | |
| SPGameAPIClass() | SecurePlayLibrary::SPGameAPIClass | |
| ~SPGameAPIClass() | SecurePlayLibrary::SPGameAPIClass | |
| ~SPGameAPIInterface() | SecurePlayLibrary::SPGameAPIInterface | [inline, virtual] |