#include <SPCLocalCommsClass.h>
Inheritance diagram for SecurePlayLibrary::SPCLocalCommsClass:

Public Member Functions | |
| SPCLocalCommsClass (vector< SPCLocalCommsClass * > *in) | |
| ~SPCLocalCommsClass () | |
| bool | prsend (string message) |
| bool | APIactivate () |
| bool | APIdeactivate () |
| void | incoming (string message) |
| bool | isActive () |
Public Attributes | |
| const string | extendedversion |
| const string | releaseversion |
| const string | commstype |
Private Attributes | |
| bool | activated |
| vector< SPCLocalCommsClass * > * | localcommsset |
| ThreadLib::ThreadID | t1 |
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Default Constructor |
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Default Destructor |
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This method adds the Local Comms instance to the set of active Local Comms objects so it will receive incoming messages Reimplemented from SecurePlayLibrary::SPAbstractCommsClass. |
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This method removes the Local Comms instance from the set of active local Comms objects so it can no longer send or receive messages Reimplemented from SecurePlayLibrary::SPAbstractCommsClass. |
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This method handles incoming messages and passes them on for processing by the various games associated with the Local Comms instance.
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Checks to see if the Comms is active |
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This method sends messages to each of the registered Local Comms instances
Reimplemented from SecurePlayLibrary::SPAbstractCommsClass. |
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Type of Comms Service Reimplemented from SecurePlayLibrary::SPAbstractCommsClass. |
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Developer extended version. |
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IT GlobalSecure release version. |
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