#include "SecurePlayClass.h"
#include "SPAbstractCommsInterface.h"
#include "SPAbstractCommsClass.h"
#include "SPGameInterface.h"
#include "SPGameClass.h"
#include "SPGameAPIClass.h"
#include "SPLogInterface.h"
#include "SPMessageClass.h"
#include "SPPlayerClass.h"
#include "SPPlayerInterface.h"
#include "SPAbstractTransactionInterface.h"
#include "SPCommsManagerClass.h"
#include "SPSecurityManagerInterface.h"
#include "SPTSimultaneousClass.h"
#include "SPTRandomClass.h"
#include "SPLLogOneClass.h"
#include "SPSSecurityManagerClass.h"
#include "SPTMultistepTurnClass.h"
#include "SPTMultiPartSecretClass.h"
#include "SPTSecretClass.h"
#include "SPTMultiPartSimultaneousClass.h"
#include "SPTStrobeClass.h"
#include "SPTBlastClass.h"
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!! there seems to be a strange bug where the receivers are changed retroactively!!! very odd. |
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