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[Up] [Building Games with SecurePlay - An Overview] [SecurePlay Game Architecture] [Protocol Security vs Software Security - The Better Choice] [2004 Game Developer Conference (GDC) Briefing] [2003 GDC Briefing Slides] [The Cheat Sheet - Guide to Cheating Online] [Why Cheating Matters - The Business Impacts] [SecurePlay Marketing Data Sheet]

Papers

For product documentation click here.

Building Games with SecurePlay (PDF FILE). Learn more about the basic building blocks in the SecurePlay library, and how to integrate SecurePlay with any and all game transactions. The SecurePlay API is a native, multi-player game interface. The main entities are games, players, communications services, and game transactions.The API greatly simplifies integration of your game with underlying communications. (Click here 1.8MB PDF)

Why Protocol Security Trumps Software Security in Handling Cheats. The core problem for conventional software security is that it must succeed in an entirely hostile environment. The computer and malicious user can use decompilers, memory probes, disassemblers, imagination, motivation, and brute force time to identify the security features and figure out how to circumvent them. Instead, SecurePlay creates a suite of security protocols that are specific to the security needs of games – a vast improvement over software-based security. (Click Here 80KB PDF File)

The SecurePlay Network Game Architecture. This document contains all the diagrams to explain the SecurePlay architecture and its relationship to more conventional client-server and peer-to-peer environments. (Click Here 2.9MB PDF File)

2003 Game Developers Conference Presentation (PDF FILE of Briefing Slides). This briefing is for developers and business managers alike. After explaining the relevance of SecurePlay to the gaming industry, this document proceeds to include high-level and detailed technical architecture diagrams, with additional information on integration with thin clients (wireless and handheld platforms for players).  (Click here 3.3MB PDF)

Why Cheating Matters - 2004 Update - 2004 Game Developer Conference (PDF FILE). Discusses the latest business losses suffered due to cheating and techniques to stop it. (Click here 402 KB PDF File)

Why Cheating Matters (PDF FILE).Computer game companies have not typically needed to address cheating seriously. “Cheat codes”, hacks, and other attacks were mainly of concern when they affected the revenue of the game company by allowing unauthorized copying of games by players, distributors, and video arcade operators. However, network games change the security requirements for computer games fundamentally. This presentation will discuss the significance of cheating in a business and legal context, with conventional and new techniques for remediation. Includes a summary table of all cheating methods, and how they are enacted in "live" gaming, as well as electronically. (Click here 351KB PDF)

The Cheat Sheet. Learn more about cheating can be implemented online and why traditional forms of cheating have their equivalent when played online. (Click here 299KB PDF File)

SecurePlay Marketing DataSheet. Provides an overview of the size of the gaming industry and SecurePlay business benefits (Click here 299KB PDF)

 



 

Game Security Courses
Ideal for development teams

SecurePlay Anti-Cheating Middleware
SecurePlay Game Design and Development ProductsSecures your games, even if your source code is compromised. Available as C++, Java middleware (.exe code) libraries
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Other SecurePlay Products:

SecurePlay Hi-Score Protector
Stops Hi Score Posting Fraud and Manipulation details...

SecurePlay Data Obfuscator for Flash Games
Unlike our middleware, this Actionscript utility deters hacking of Flash games details...

MD5 Open Source Code
Actionscript RSA message digest BSD open source code details..

   

Online Store. In a quick visit, you can review the licensing options and pricing of all SecurePlay products. Buy SecurePlay Game Design and Development Products

Technology. See why SecurePlay middleware doesn't require a third-party trusted server to stop cheating and protect your games.

SecurePlay Technology; Secure Game Protocols; Game Programming Tookits

   

 

 

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Copyright 1998 - 2008. SECUREPLAY™, IT GLOBALSECURE™, PLAYNOEVIL™ and IT ARMOR™ are registered trademarks. SECUREPLAY™ technology protects against network cheating, and is available via license from IT Globalsecure at www.secureplay.com  using patented technology from QUIXOTIC SOLUTIONS, an IT GLOBALSECURE™ affiliated company. Software protected by software license, including Simple Open Source and Commercial licenses, and one or more the following U.S. and International patent numbers: U.S. Patent 6,030,288, U.S. Patent 6,165,072, European Patent Office EP1016049A1,and World Intellectual Property Organization WO9912135C1 and additional filings worldwide. IT GlobalSecure, Quixotic Solutions, and Urban Revivals LLC are affiliated companies. Proud supporter of Classical Violin in Washington DC 
Image(s) copyright Amadei Cedric - http://www.3D-Passion.com. Images used under commercial license agreement.
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