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For product documentation
click here.
Building Games with SecurePlay (PDF FILE).
Learn more about the basic building blocks in
the SecurePlay library, and how to integrate
SecurePlay with any and all game transactions.
The SecurePlay API is a native,
multi-player game interface. The main entities
are games, players, communications services, and
game transactions.The API
greatly simplifies integration of your game with
underlying communications. (Click
here 1.8MB PDF)
Why Protocol Security Trumps Software Security
in Handling Cheats. The core problem for
conventional software security is that it must
succeed in an entirely hostile environment. The
computer and malicious user can use decompilers,
memory probes, disassemblers, imagination,
motivation, and brute force time to identify the
security features and figure out how to
circumvent them. Instead, SecurePlay creates a suite of security
protocols that are specific to the security
needs of games – a vast improvement over
software-based security. (Click
Here 80KB PDF File)
The SecurePlay Network Game Architecture.
This document contains all the diagrams to
explain the SecurePlay architecture and its
relationship to more conventional client-server
and peer-to-peer environments. (Click
Here 2.9MB PDF File)
2003 Game Developers Conference Presentation
(PDF FILE of Briefing Slides). This briefing
is for developers and business managers alike.
After explaining the relevance of SecurePlay to
the gaming industry, this document proceeds to
include high-level and detailed technical
architecture diagrams, with additional
information on integration with thin clients
(wireless and handheld platforms for players).
(Click
here 3.3MB PDF)
Why Cheating Matters - 2004 Update - 2004 Game
Developer Conference
(PDF FILE). Discusses the latest business
losses suffered due to cheating and techniques
to stop it. (Click
here 402 KB PDF File)
Why Cheating Matters
(PDF FILE).Computer game companies have not
typically needed to address cheating seriously.
“Cheat codes”, hacks, and other attacks were
mainly of concern when they affected the revenue
of the game company by allowing unauthorized
copying of games by players, distributors, and
video arcade operators. However, network games
change the security requirements for computer
games fundamentally. This
presentation will discuss the significance of
cheating in a business and legal context, with
conventional and new techniques for remediation.
Includes a summary table of
all cheating methods, and how they are enacted
in "live" gaming, as well as electronically. (Click
here 351KB PDF)
The Cheat Sheet. Learn more about cheating
can be implemented online and why traditional
forms of cheating have their equivalent when
played online. (Click
here 299KB PDF File)
SecurePlay Marketing DataSheet. Provides an
overview of the size of the gaming industry and
SecurePlay business benefits (Click
here 299KB PDF)
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