Note, mass distribution licenses (MDL) apply only to products distributed under an approved sublicense terms by a SecurePlay Commercial Licensee (the term MDL and End-User License Agreement EULA are used interchangeably).
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Developer |
Studio LicenseA Developer License with volume seat pricing |
Personal Use Commercial License |
Standard Commercial (Production) License |
Mass Distribution License |
How Acquired |
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Direct from SecurePlay.com |
· |
· |
· |
· |
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As a sublicense from approved SecurePlay Licensee |
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· |
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Delivery via download or CD with keys |
· |
· |
· |
· |
Integrated within Product or Service |
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Licensee receives sourcecode |
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· |
· |
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Field of Use |
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Gaming |
· Internal use only |
· Internal Use Only |
· Internet Use Only, Free Games, Single Server, Low Volume |
· |
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Financial or other applications |
Not allowed |
Not allowed |
Not allowed |
Negotiable |
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Non-commercial use only. If used commercially, penalties apply |
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·
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Not Applicable |
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SecurePlay transactions allowed on Private Network (see Definitions) |
internal to Licensee’s facility only |
internal to Licensee’s facility only |
For development at Licensee’s facility only, plus Internet End Users allowed; No End Users on Private Networks |
Negotiable |
Conditional on Reseller Terms |
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SecurePlay transactions allowed over Internet? |
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· |
Negotiable |
Conditional on Reseller Terms |
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Customer Field of Use |
Gaming Only |
Gaming Only |
Gaming Only |
Negotiable |
In accordance with reseller terms |
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Field of Use - defined within Reseller’s EULA |
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Handling of Source Code |
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Distributing the SecurePlay library as Source Code |
Not Allowed |
Not Allowed |
Not Allowed |
Not Allowed |
Not Allowed |
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SecurePlay functionality is delivered to Application's End Users via compiled or executable code only |
Not Applicable |
Not applicable |
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· |
N/A |
Key Restrictions |
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Marking requirements for trademark and patent numbers |
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· |
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License is non-transferable |
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· |
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Marking includes requirements for metering |
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Negotiable
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Security vulnerabilities will be reported first to SecurePlay, with 45 day wait period before publicizing. |
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· |
· |
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Business Application sold directly by Licensee using their business methods to Sublicensees |
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Deployment |
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Enhancements and patches to SecurePlay Software can be acquired from Developer’s Forum |
· |
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· |
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SecurePlay Software, ported to alternate languages or platforms |
Not allowed
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Not allowed |
Not allowed |
Not allowed |
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Number of computers hosting SecurePlay Software |
2 |
restricted to single facility |
2 developer consoles plus no more than one single server for hosted games. |
Negotiable |
One, in possession of MDL |
Pricing Model |
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Fee Model |
See Online Store |
See Online Store |
See Online Store |
Fixed Annual Costs & Running Royalties |
Generally bundled with product or service |
Reselling/ Sublicensing |
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Allowed (Product or Services) |
No |
No |
· Mass Distribution License made available to your Internet players within Click-Wrap agreement or via display |
· Sublicensing restrictions apply based on Field of Use and Deployment Environment. |
No |
While the chart above is pretty exhaustive, read your license terms presented to you at the Online Store, within your software download or during negotiations ::
All licenses must adhere to obligations stated under Software License terms, including: Security Notifications, product and service markings, metering and associated markings, export control requirements, infringement clauses related to control of SecurePlay patented technology, license clauses common to all licenses, and specific license clauses for Commercial Use. Please review your specific license at your time of purchase. The Company represents that it owns all rights, title, and interest in and to certain proprietary technology, methods, systems, software, know-how, intellectual property, and Patent Rights related to Licensed Subject Matter and any or all software distributed with any license. Licensee’s License confers no title or ownership and is not a sale of any rights.